The realms of Order and Chaos in WAR have managed to secure total solidarity among their ranks. The result: Players can focus on their goals of enemy-realm conquest without having to worry about being stabbed in the back. This is an important aspect of WAR’s Player vs. Player combat system, which we call, “RvR”.
Looking at the map, you will notice areas enclosed by red borders. These are RvR areas where you and your enemies can converge in total warfare. Each zone has an RvR area and near each are two Warcamps (one for each realm) which serve as staging areas.
When you enter an RvR area, you will receive a message informing you of this. Ten seconds later, you will be flagged for RvR (this status is denoted by a red WAR insignia on your character portrait.) This flag allows you to attack and be attacked by players of the enemy realm. This flag is only removed after you leave the RvR area AND the RvR timer runs down, so even if your opponent flees at the sight of you, you can still pursue and destroy him!
The rewards for RvR in WAR are many—items, money, renown, influence and experience are all yours for the taking! Currently, Renown is gained by killing enemy players , completing Scenarios and by capturing/defending objectives. Rewards for earning Renown points range from new abilities available from Renown Trainers to items available from Renown Merchants. Please Note: The defeated player does not lose any items upon being looted.
Within each of these RvR areas are Battlefield Objectives. You can claim the objective by right-clicking it and waiting until the timer runs down. Once you have claimed the objective, you must defend it as the capture timer runs down. After you have successfully captured the Battlefield objective, you are granted Renown.
• Tier 1 BOs grant 400 Renown per capture
• Tier 2 BOs grant 600 Renown per capture
• Tier 3 BOs grant 800 Renown per capture
• Tier 4 BOs grant 1000 Renown per capture
Capturing Battlefield Objectives also grants 5% Renown bonus per Objective owned to the entire zone. Anytime you gain Renown in open field battles, you will get more Renown based on how many Battlefield Objectives you own.
Defending a Battlefield Objective will also grant Renown. An Objective is considered defended when there are no more enemy player kills within the area of a Battlefield Objective after 60 seconds. You will earn at least 50 Renown from defending an Objective if you’ve killed at least 1 player in its defense.
Skirmish and Battlefield RvR
Skirmish RvR is the foundational system that all other RvR within WAR is built on. Skirmish is simply the rules governing basic RvR fighting, including entry rules, combat rules and rewards. Skirmish RvR offers open field battles between potentially unbalanced forces within a well defined, yet open RvR space located persistently within the game world.
Battlefield RvR is a mechanism used to define hotspots and target areas within Skirmish RvR. These hotspots are areas that help to guide conflict within the Skirmish by giving objectives with rewards granted to the side that completes them.
RvR Scenarios
Scenarios are timed score-based battles between opposing realms. Doing various things within the Scenarios will give your Realm points. The Realm with the most points at the end of the Scenario wins. Scenarios have a population cap. For this phase of beta, the ranges are 12-on-12 to 18-on-18. Within the Scenarios, Realms are represented by colors. Red is Destruction. Blue is order. White is neutral.
Completing Scenarios, win or lose, grants you Renown depending on your Score in the Scenario. Winners also get Renown on top of the Renown granted from their Score.
Cities RvR (Contested)
Once the Fortress has fallen, the City is open for capture.
When the City goes into a contested state, it will become an instance. Players inside the City when this occurs will be given a message asking them to either stay and fight, or go to safe ground. Players that choose to stay are placed in the Warquarters of Altdorf. Players that choose to go to safety are placed in Reikwald (the Fortress Zone). Players not in the city enter the Contested version of Altdorf by going through the main gate or alternate gates. Once inside, players are in a safe spawn location behind three gates. They may right click the gate to be teleported to the other side and begin the assault or defense of the City’s Warquarters.
Control over the City is determined by battling over seven objectives in the Warquarters of Altdorf. Gaining control over these objectives will work via population disparity mechanics. The more players in the area of a capture location, the faster the capture will be.
Each Capture location will contribute points over time to a “Meta Pool”. The “Meta Pool” tallies points from across all instances of the City. Population ratios are in place to ensure that instances with possibly imbalanced numbers will contribute differently than instance with even numbers.
Simply controlling over the seven objectives in your instance will not result in winning. Players must maintain control and continue feeding the “Meta Pool” until it reaches the predetermined amount of points. This results in winning control over the City.
The Zone Control Bar will display how well your Realm is doing as a race towards the center of the Control Bar. If the forces of Order defend the City, the City will remain in its Contested state for two hours before resetting back to the standard Altdorf. The Campaign will then reset. If the forces of Destruction take the City, it will be open for pillaging!
For a breakdown of the opposing forces in Warhammer Online, click here
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