Skills and Abilities in Warhammer

[Guides] Skills and Abilities in Warhammer

submitted by lifebane on Aug 20th, 2008

Skills and Abilities

You have three kinds of abilities: Actions, Morale and Tactics.
    Actions are your "go-to" abilities; the ones you will use most often.

    Morale skills are your super duper charge-up abilities; these can make or break a fight.

    Tactics are beneficial effects that are always on and can affect almost anything you might do.

Please Note: Grayed out icons denote that some requirement of the ability has not yet been met, or that the cooldown timer has not yet run down. Icons with red numbers mean that the target is out of range.

Action abilities include a wide range of attacks, heals, buffs, debuffs, etc. and are used from your QuickBar.

Morale abilities are powerful “charge up” abilities. Morale is gained by being in combat, and once you have gained enough Morale to use your ability, you can click its icon to activate it. However, once you’ve used a Morale ability, you’ll need to build more morale in order to use another one.

Tactics are enhancements that help you fight the way YOU want to. Are you going to charge headfirst into battle, or sneak around and stab your enemies in the back?

The number of available slots for tactics will increase as you level up.

Crafting are Tradeskill abilities. There are three gathering skills: Butchering, Scavenging, Cultivating, and one crafting skill: Apothecary. Please note, this is all that is currently in game during BETA.

Players can choose just one gathering skill and one crafting skill.

To train new abilities, you’ll need to visit your trainer. As you level up, you’ll need to go to higher Warcamps to be able to train new abilities.
More on abilities, ability, skills, warhammer online

Comments (0)

Add a Comment

Join mmowarlord.com to comment on this article. Have an account already? Login to comment.